Item acquisition and content completion was never intended to be as quick as it is today. ![]() One poster retorted that “trading is currently as difficult (and the developers wanted it much more difficult) as it is on purpose. Not everyone sees eye to eye with this conclusion, as some defended the “vision” of the studio. Don’t push 4.0 out until you have reworked trading, because it IS and has for a long time been such an integral part of the game, and pretty much a meta game in itself.” The fact that I need to tab out of the game, and run external macros just to trade (in a trading game no matter how much you deny it) is BS. Trading is a core part of Path of Exile, with only players that have decided to play Solo Self Found Mode, being unable to trade since there are simply no other. Consider a decentralised marketplace with a single point of discovery and seamless transactions which don’t put users at risk of scams or cons. Place the items to sell on the Premium Stash Tab, set it to Public, and it will be on the trade market. For that, a Premium Stash Tab is needed which costs around 30 Points. The original poster said that GGG needs to get on this, right now: “Trading needs a fix. How to Sell Path of Exile Currency in Xbox One To sell POE currency and items on Xbox One, it’s a must to go through the trade market. The character and its inventory (not the stash) gets transferred to Standard (not to league softcore). ![]() Create a character in the source hardcore league, place an item in the inventory, die. You cannot transfer quest items in this fashion, all other items are fair game. ![]() Play Path of Exile for freeThe crux of the argument is that trading is a wildly messy process that relies on third-party apps and forums posts to make deals between players (there is no central auction house to bind this scattered economy). Your stash is shared between your characters in one league.
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