No matter how much power he attains, his final, glorious battle must be against him. Megatron's only weakness is his obsession with Optimus Prime. He makes it perfectly clear that he is completely cognizant of his madness. He calls his closest troops "gentlemen." He speaks politely and intelligently. Megatron tempers this barbarism with regal militaristic formality. He is a monster in every sense of the word. Any opposition is savagely crushed, any insubordination violently punished. Megatron demands complete submission from those around him. ![]() He will subjugate it, bend it to his will, carve up its corpse and integrate its power into himself. When he learns of some power greater than his own, he does not attempt to merely defeat it. Megatron is not content with conquest of Cybertron. You can grab the game at a discount at Green Man Gaming.Megatron's fashion sense recognizes that stag beetles are the most evil of all Earth's insects. ![]() This review was based on a PC copy of Moons of Madness provided by publisher Funcom. But hey, scary stories are often best kept short and sweet, and at only $30, I’m fine with Moons of Madness being an Old Ones and done ride. Most will be able to wrap up the game in six to eight hours, and once you’ve seen the credits there isn’t a lot of reason to go back. This approach allows the game to shed a lot of the baggage that's become attached to Lovecraft's work over the years.Īh, but like most roller coasters, Moons of Madness is over rather quickly. Moons of Madness is a roller coaster, a Hollywood blockbuster take on Lovecraft, and that isn’t necessarily a bad thing. Only once do you have to backtrack to a previously visited area for any length of time, which, not so coincidentally, is the least entertaining part of the game. The game gracefully transitions between these disparate scenes, and never sticks on one thing for too long. In relatively short order, you’ll go from realigning communication arrays to scrambling through ducts to escape a murderous plant monster, to solving puzzles in your childhood basement in a flashback. Overall, Moons of Madness does a good job of constantly presenting new scenarios and types of gameplay. These action set pieces are generally well-handled, although there are a few instances where the game resorts to clunky quick time events. The game also serves up its share of more intense moments, as you run for your life through crumbling terrain, scramble past writhing tentacles, and even do battle with a giant sentient tree. Make no mistake, Moons of Madness may take its time at points, but it’s no walking simulator or laid-back adventure game. Although maybe I’m just tired of playing Lovecraft games starring drunken detectives. Shane is just a regular Joe space engineer who gets plunged into some very freaky stuff, which arguably makes for a more relatable, absorbing story. Moons of Madness does do some nice little things to show Shane is unraveling as its story progresses – his hands begin to shake as he tries to operate certain instruments and he fumbles to open doors – but it doesn’t hit you over the head. Often Lovecraft games go a bit overboard with the misery and gloom, and I’m kind of glad the game didn’t portray Shane as mentally unstable or particularly damaged (I honestly don’t need to play another game with a “sanity meter” ever again). The tone takes a while to get used to, but.I didn’t hate it. Some shambling slime-covered monstrosity will jump out at him, and he’ll be temporarily startled, but minutes later he’ll be back to calmly solving puzzles and busting his coworkers’ balls. Even when shit really starts to go down, Shane more or less just rolls with the punches. While Shane rarely interacts with anybody in person, he’s constantly joking around and trading insults with other members of his team over the radio. You’d think everyone on Mars would be rather freaked out at this point, and yet Moons of Madness maintains an oddly jovial tone in its early hours. Everyone is being haunted by disturbing dreams, sightings of a mysterious being known as “The Witch” are on the rise, the base is falling apart, and certain crew members have isolated themselves as they work on mysterious projects. We're never clearly told what exactly this mission is, but that’s neither here nor there – what matters is that it’s not going well. Moons of Madness casts players as Shane Newehart, an engineer engaged in a secret mission on Mars on behalf of the shadowy Orochi Corporation.
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